![]() Ezra tries to call out to Yoda and Kenobi as he walks across the bridge. While walking through the World Between Worlds, Ezra hears the past (in the voices of Qui-Gon Jinn, Anakin Skywalker, Yoda, The Father, and The Daughter), the present (in the voices of Jyn Erso, Chirrut Îmwe, and Kanan Jarrus), and the future (in the voices of Leia Organa, Maz Kanata, Finn, Rey, Poe Dameron, and Kylo Ren). When Zeb asks if Ezra got inside the Temple, Hera admits that she doesn't know where he is and that he probably doesn't know either. Hera notes that the Imperials took Sabine into one of the buildings on the far side of the camp and worries for her safety. During their conversation, Sabine comes to the realization that the portal is not just a door into the Temple, with Hydan interjecting that it is a pathway into all time and that whoever controls it, controls the very universe itself.īack outside the temple, Hera Syndulla, Chopper, and Garazeb Orrelios continue to monitor the Imperial excavation site. He smugly responds that Ezra is not safe beyond the veil and that it is only a matter of time before the Emperor finds him, that it is in Sabine's best interest to work with him if she wants any chance of saving Ezra. Sabine taunts Hydan, claiming that for all the power the Emperor has, he still managed to fail where both she and Ezra had succeeded. Though saddened, Sabine in anger tells Hydan that he is merely a pawn, something Hydan is aware of and believes his power to simply be a reflection of the might of the Emperor. He muses that the journey must be difficult for Ezra now, seeing how he is without his master Kanan. Hydan laughs and informs her that the Emperor now knows that Ezra has entered the portal. When Hydan demands to know how she and Ezra managed to open the portal, Sabine quips that it's simply because "she is smarter than him". He immediately recognizes her and tells Sabine that Grand Admiral Thrawn has spoken highly of her talents and has acquired a small collection of her works, to which she mockingly replies that she is both flattered and honored. Here the voices continue to echo around him, flashbacks of past events and events yet to come.īack at the Imperial command center at the excavation camp outside the Lothal Jedi Temple, Minister Veris Hydan has Sabine Wren brought in for questioning, so that she may help him enter the Jedi Temple. Once he comes through, he finds himself in the World Between Worlds, a mystical dimension of the Force that connects all of space and time. Plot summary Through the Gatewayĭuring his journey through the portal of the Force wielders, Ezra hears the voices of Yoda, Obi-Wan Kenobi, Qui-Gon Jinn, Ahsoka Tano, and his late master Kanan Jarrus echoing through time. Now inside the Jedi Temple portal, Ezra finds himself in a place like no other. 2.5 Facing the Emperor and Sabine's escape.2.3 Saving Ahsoka Tano and enduring Hydan.A variety of coded subraces, less popular races may be roleplayed with request.Players may take on a patron deity and receive built in advantages through prayer.Players can purchase deeds to own property.Nobody knows who built the place, nor why it seems unaffected by the rules of normal time and space, but shift it does, and many travelers are thankful for that. Those who look about keenly may notice that some doors appear or disappear or seem to change position along the walls in an endless, silent shuffle. Along its walls are many doors of all types doors made completely of links of metal, doors frosted over with ice or covered in a layer of shadow, doors glowing with ever changing glyphs, and more. Opening a door in the Serpent takes you into a dark labyrinth-like passage. Many have simply stopped here during journeys to other places, while others came to the Inn accidentally, then realized they could not get home. Almost all the inhabitants of the Inn are travelers, either by design or by chance. ![]() A famous tavern apparently from the Prime, the World Serpent Inn is a curious planar pathway indeed, as it shifts location from Prime to Outer Planes, and even Inner Planes seemingly at will. The World Serpent Inn is both a place and a nonplace, existing in multiple planes simultaneously and nowhere at all. The planar enigma of the World Serpent Inn is an ever-changing festhall and flophouse unfettered by reality. ![]() World Serpent Inn is a role play/action persistent world set across several campaigns, using the Forgotten Realms primarily. ![]()
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